![]() Note: The trade-off with having a high resolution can normally result in larger file sizes, calculation and machine cutting times. If a high resolution is applied, the model is broken into more pixels, which is in turn reflected in the definition and quality of the Relief model. ![]() The first relief uses a low resolution, which means a loss of fine detail in the resulting 3D Relief. Each square is given a height in ArtCAM dependent upon the command used. Resolution The dragon model shows the 2D view of the model broken up into a number of squares (pixels). When working with bitmaps the resolution is inherited from the imported image file, as a result it is important to use as higher quality image as possible. Each square defined by the resolution will either, stay put or extrude up or down to produce a tiny part of the 3D Relief form.
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